AoeStats
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MegaRandom

510775009Analyzed
2v2 RM · 17h ago on Oct 2, 2026· 49m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Danes · Taiwan
1075
+15
🇹🇼 Wei · Taiwan
1073
+15
🇩🇰 Danes · Denmark
1087
-17
🇩🇪 Magyars · Germany
1000
-40
Player eAPM Actions Feudal Castle Imperial Opening
45 2,260 11:15 23:12 42:41 ⚔ Archer Rush
31 1,543 10:49 32:25 —
28 1,389 11:13 19:45 39:14
15 730 10:35 25:26 49:25 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,770 13,561 7,670 2,150 47,151 66,630
16,685 9,465 5,555 2,700 34,405 38,322
13,385 8,060 6,475 2,240 30,160 41,768
8,640 10,868 2,980 400 22,888 26,169
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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