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Lombardia

508931657Analyzed
2v2 RM · 9d ago on Sep 24, 2026· 81m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇬 Magyars · Bulgaria
604
+13
🇮🇹 Sicilians · Italy
537
+16
🇸🇮 Sicilians · Slovenia
584
-16
🇸🇮 Danes · Slovenia
499
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 2,542 10:45 31:20 63:51 ⚔ Archer Rush
22 1,774 12:09 38:41 55:02
19 1,542 11:34 30:35 56:08 ⚔ Scout Rush
14 1,113 12:10 29:17 47:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,755 15,860 23,920 3,600 69,135 91,758
22,715 18,965 17,220 4,895 63,795 70,361
23,605 12,075 12,585 4,585 52,850 55,556
22,910 12,855 13,920 3,040 52,725 53,302
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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