AoeStats
← Matus_SK

Hill Fort

505324034Analyzed
2v2 RM · 22d ago on Sep 8, 2026· 57m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Lithuanians · United States
422
+18
🇺🇸 Portuguese · United States
284
+20
🇸🇰 Byzantines · Slovakia
439
-20
🇨🇴 Aztecs · Colombia
335
-15
Player eAPM Actions Feudal Castle Imperial Opening
11 614 14:36 37:14 —
10 586 17:45 37:38 53:22
6 319 13:35 22:09 30:43 ◆ FC into Fast Imp
6 338 14:38 29:49 56:15 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,805 15,001 9,790 1,765 42,361 46,363
15,170 12,296 2,745 2,305 32,516 47,907
12,870 7,195 5,525 1,305 26,895 39,788
9,700 8,205 4,630 1,400 23,935 35,458
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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