AoeStats
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Baltic

510330195Analyzed
4v4 RM · 10h ago on Sep 30, 2026· 28m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
56 1,615 10:39 22:23 — ⛏ Fish Boom into Galleys FC
49 1,418 11:09 19:08 — ⛏ Fish Boom into Fire Galleys FC
40 1,164 13:17 17:12 — ⛏ Fish Boom FC
39 1,122 11:48 22:38 — ⛏ Fish Boom into Galleys into Fire Galleys FC
36 1,028 11:57 16:33 — ⛏ Fish Boom FC
27 787 12:23 18:31 — ⛏ Fast Castle
27 762 11:30 15:53 — ⛏ Fish Boom FC
24 700 10:12 17:34 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,600 11,670 3,225 100 20,595 24,254
5,900 9,730 2,450 250 18,330 18,875
4,925 9,745 3,330 0 18,000 23,424
8,590 6,871 555 1,050 17,066 18,577
5,050 8,500 2,420 200 16,170 17,941
7,825 5,313 2,650 100 15,888 17,355
5,765 5,756 1,410 1,750 14,681 18,656
5,415 4,627 1,870 200 12,112 13,526
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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