AoeStats
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Arena

510325014Analyzed
4v4 RM · 9h ago on Sep 30, 2026· 38m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Saxons · Hong Kong SAR China
1146
+14
🇦🇷 Malay · Argentina
1142
+14
🇬🇧 Wei · United Kingdom
1121
+15
🇭🇰 Vietnamese · Hong Kong SAR China
1071
+18
🇨🇳 Turks · China
1138
-16
🇵🇹 Burgundians · Portugal
1119
-16
🇵🇪 Mongols · Peru
1088
-15
🇲🇽 Celts · Mexico
1077
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 2,082 10:47 15:03 31:12 ⛏ Fast Castle
42 1,590 10:59 14:49 28:42 ⛏ Fast Castle
40 1,529 10:29 14:05 30:21 ⛏ Fast Castle
34 1,294 10:53 15:27 28:15 ⛏ Fast Castle
33 1,276 10:40 14:33 27:53 ⛏ Fast Castle
30 1,135 11:48 17:45 — ⛏ Fast Castle
28 1,063 9:43 13:39 28:28 ⛏ Fast Castle
21 791 10:17 14:38 33:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,690 17,165 9,490 1,750 51,095 57,530
17,990 21,948 8,685 1,645 50,268 58,885
15,365 19,500 9,525 4,450 48,840 59,119
23,805 12,325 8,465 2,430 47,025 49,270
16,550 18,595 8,815 1,010 44,970 49,651
22,700 15,370 6,445 400 44,915 56,339
12,485 13,320 7,435 950 34,190 42,661
11,940 8,300 2,885 1,625 24,750 31,665
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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