AoeStats
← KangourouGarou

MegaRandom

509086639Analyzed
2v2 RM · 5d ago on Sep 25, 2026· 54m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Goths · France
874
+8
🇫🇷 Danes · France
872
+8
🇦🇺 Spanish · Australia
712
-9
🇮🇹 Britons · Italy
648
-7
Player eAPM Actions Feudal Castle Imperial Opening
30 1,622 13:12 25:31 — ⚔ Fish Boom into Scouts
24 1,290 15:16 23:07 36:39 ⛏ Fish Boom FC
19 1,046 13:45 20:58 — ⛏ Fish Boom FC
14 773 15:24 23:53 35:40 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
28,805 14,820 10,300 1,500 55,425 64,771
14,680 9,110 8,645 2,175 34,610 41,621
15,935 8,030 4,020 850 28,835 34,295
6,525 7,955 2,550 1,070 18,100 20,551
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.