AoeStats
← benitezamir

Black Forest

510368647Analyzed
2v2 RM · 3h ago on Sep 30, 2026· 61m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bulgarians · Argentina
944
+18
🇪🇸 Danes · Spain
889
+19
🇨🇳 Teutons · China
989
-19
🇨🇳 Mongols · China
960
-18
Player eAPM Actions Feudal Castle Imperial Opening
26 1,595 12:07 27:41 42:51 ⚔ Drush into Archers
24 1,479 12:43 17:00 36:20 ⛏ Fast Castle
24 1,462 12:09 16:21 33:19 ⛏ Fast Castle
22 1,353 12:47 17:27 49:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,495 32,962 17,600 1,700 77,757 94,161
36,780 19,336 14,695 2,700 73,511 85,476
25,915 15,344 12,435 3,900 57,594 75,239
9,810 9,130 4,060 3,275 26,275 31,993
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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