AoeStats
← benitezamir

Black Forest

510360747Analyzed
2v2 RM · 8h ago on Sep 30, 2026· 53m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Persians · Netherlands
1025
+12
🇹🇷 Poles · Türkiye
975
+14
🇦🇷 Goths · Argentina
958
-14
🇪🇸 Danes · Spain
901
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 1,529 10:52 18:45 34:00 ⛏ Fast Castle
24 1,304 11:15 21:51 35:02 ⚔ Tower Rush
20 1,046 13:24 18:01 36:09 ⛏ Fast Castle
17 884 12:41 18:05 35:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,430 19,345 17,655 3,830 81,260 96,798
30,480 24,741 8,585 2,400 66,206 69,313
23,910 15,895 16,500 1,665 57,970 70,001
18,640 17,802 7,060 2,010 45,512 50,880
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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