AoeStats
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Nomad

510159303Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 39m 38s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Huns · Argentina
875
+16
🇸🇪 Varangians · Sweden
856
+17
🇮🇹 Teutons · Italy
828
+18
🇺🇸 Vikings · United States
933
-19
🇨🇳 Vietnamese · China
931
-19
🇻🇪 Persians · Venezuela
766
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 1,704 15:12 19:42 34:50 ⛏ Fish Boom FC
22 860 17:41 22:42 39:06 ⛏ Fish Boom FC
13 533 16:42 26:10 — ⛏ Fish Boom FC
11 419 15:17 25:11 38:48 ⚔ Fish Boom into Scouts
9 365 17:19 22:57 — ⛏ Fish Boom FC
3 105 — — —

Resources

Player Food Wood Gold Stone Spent Collected
18,445 17,215 8,295 2,750 46,705 49,495
11,350 11,800 3,460 2,265 28,875 32,916
10,245 9,150 3,020 1,810 24,225 29,062
9,510 9,235 1,745 885 21,375 24,376
8,025 8,350 2,220 300 18,895 20,530
400 525 0 100 1,025 543
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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