AoeStats
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Nomad

509738071Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 28m 16s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
1368
+17
🇷🇺 Mongols · Russia
1332
+18
🇨🇦 Maya · Canada
1307
+19
🇦🇷 Vikings · Argentina
1402
-18
🇦🇷 Danes · Argentina
1379
-18
🇦🇷 Italians · Argentina
1369
-18
Player eAPM Actions Feudal Castle Imperial Opening
75 2,130 14:20 18:44 — ⛏ Fish Boom FC
38 1,075 13:06 17:00 — ⛏ Fish Boom FC
35 999 14:38 21:04 — ⛏ Fish Boom into Fire Galleys FC
32 913 12:44 20:29 — ⚔ Archer Rush
32 913 14:04 17:51 — ⛏ Fish Boom FC
31 868 15:21 19:17 — ⛏ Fish Boom FC into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
7,425 8,306 1,360 1,015 18,106 19,711
6,325 6,795 1,820 850 15,790 15,405
5,900 5,624 2,660 200 14,384 14,777
6,050 4,936 700 1,650 13,336 13,731
4,950 4,164 1,640 865 11,619 11,947
4,210 4,718 1,415 750 11,093 11,031
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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