AoeStats
← elchoromota

Arabia

510432484Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 29m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
805
+15
🇺🇸 Romans · United States
750
+17
🇨🇱 Danes · Chile
807
-17
🇨🇱 Inca · Chile
763
-15
Player eAPM Actions Feudal Castle Imperial Opening
69 2,045 11:58 23:39 — ⛏ Fast Castle
27 796 9:32 20:07 — ⚔ Scout Rush
23 676 11:06 18:46 — ⛏ Fast Castle
17 507 12:15 27:09 — ⚔ Champi Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,770 12,445 650 1,350 20,215 21,154
4,630 4,710 1,525 200 11,065 13,309
4,685 3,075 1,280 650 9,690 10,547
5,130 2,842 835 650 9,457 11,539
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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