AoeStats
← muhaliefr06

Arena

510956823Analyzed
4v4 RM · 6h ago on Oct 3, 2026· 61m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Cumans · Argentina
1011
+17
🇨🇳 Byzantines · China
1003
+17
🇨🇳 Britons · China
1001
+17
🇮🇩 Persians · Indonesia
985
+18
🇲🇽 Slavs · Mexico
1081
-18
🇨🇴 Persians · Colombia
1045
-18
🇩🇪 Danes · Germany
1022
-17
🇯🇵 Byzantines · Japan
986
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 2,521 10:51 15:34 29:23 ⛏ Fast Castle
30 1,862 11:03 16:19 31:41 ⛏ Fast Castle
26 1,602 11:49 17:24 31:28 ⛏ Fast Castle
25 1,515 9:49 19:12 33:30 ⛏ Fast Castle
24 1,489 10:48 21:23 27:54 ⛏ Fast Imperial
21 1,317 10:58 15:04 33:17 ⛏ Fast Castle
20 1,248 11:11 14:44 26:16 ⛏ Fast Castle
18 1,091 11:29 19:24 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
63,335 22,550 29,280 7,000 122,165 133,387
30,635 42,615 19,910 3,550 96,710 116,869
45,905 23,025 24,470 2,900 96,300 103,030
35,640 27,270 25,195 1,470 89,575 92,279
30,635 30,882 3,915 1,050 66,482 87,945
21,070 25,344 15,470 4,300 66,184 103,237
22,590 24,150 12,535 2,425 61,700 64,233
6,495 6,030 1,720 1,405 15,650 21,509
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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