AoeStats
← muhaliefr06

Yucatan

510702265Analyzed
4v4 RM · 16h ago on Oct 2, 2026· 42m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Franks · Vietnam
976
+15
🇮🇩 Japanese · Indonesia
974
+15
🇨🇳 Khitans · China
967
+15
🇮🇩 Persians · Indonesia
946
+16
🇨🇳 Vikings · China
1042
-20
🇨🇦 Varangians · Canada
996
-17
🇹🇷 Cumans · Türkiye
913
-14
🇨🇳 Jurchens · China
826
-10
Player eAPM Actions Feudal Castle Imperial Opening
40 1,694 10:19 15:40 30:36 ⛏ Fast Castle
34 1,445 10:48 16:24 36:47 ⛏ Fast Castle
28 1,161 13:49 20:59 36:31 ⚔ Archer Rush
24 1,004 10:56 16:40 33:30 ⛏ Fast Castle
22 913 11:05 17:31 37:55 ⛏ Fast Castle
20 855 14:12 19:12 33:53 ⛏ Fast Castle
15 634 11:41 17:33 38:36 ⛏ Fast Castle
13 549 10:22 19:10 33:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,675 13,330 9,185 2,720 47,910 57,610
18,970 16,020 7,705 4,815 47,510 54,601
15,235 16,006 6,215 1,700 39,156 56,530
17,305 10,620 6,460 3,100 37,485 49,654
16,385 11,200 4,130 2,390 34,105 51,529
14,105 7,125 5,015 3,170 29,415 38,910
12,680 8,990 4,485 2,695 28,850 34,177
12,180 7,310 4,720 4,345 28,555 35,042
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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