AoeStats
← muhaliefr06

MegaRandom

510670930Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 39m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Khmer · New Zealand
1065
+13
🇦🇷 Magyars · Argentina
987
+17
🇨🇳 Vikings · China
973
+17
🇮🇩 Persians · Indonesia
947
+18
🇨🇱 Varangians · Chile
1050
-17
🇨🇱 Saracens · Chile
1030
-18
🇨🇱 Spanish · Chile
992
-16
🇨🇱 Wu · Chile
936
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 1,936 10:32 14:08 30:56 ⛏ Fast Castle
46 1,816 11:36 16:11 38:02 ⛏ Fast Castle
38 1,492 10:28 18:51 35:28
33 1,317 10:11 25:21 — ⚔ M@A Rush
29 1,137 12:44 17:22 — ⛏ Fast Castle
26 1,014 10:24 15:32 38:18 ⛏ Fast Castle
25 992 9:27 15:45 31:40 ⛏ Fast Castle
22 852 14:28 21:54 37:13

Resources

Player Food Wood Gold Stone Spent Collected
24,545 12,669 10,710 1,150 49,074 50,410
15,315 8,780 6,075 1,500 31,670 35,745
11,135 10,230 5,275 1,300 27,940 37,676
10,980 7,807 4,840 750 24,377 27,845
9,400 6,283 3,915 1,660 21,258 22,685
9,905 4,785 2,875 850 18,415 21,372
8,110 4,339 3,150 750 16,349 19,874
7,880 3,170 2,615 200 13,865 14,721
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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