AoeStats
← Chus

Nomad

509928547Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 49m 33s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Varangians · Germany
918
+14
🇩🇪 Magyars · Germany
913
+15
🇨🇴 Mongols · Colombia
905
-29
🇪🇸 Vikings · Spain
877
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,491 13:33 23:14 40:29 ⛏ Fish Boom
26 1,271 14:11 22:20 41:13 ⚔ Scout Rush
22 1,075 13:33 20:33 40:24 ⛏ Fish Boom FC
21 1,030 14:46 22:32 38:52 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
20,455 9,575 9,260 4,200 43,490 49,860
17,050 10,065 5,815 2,350 35,280 40,569
12,815 12,830 6,275 1,740 33,660 40,941
10,130 11,380 6,075 3,340 30,925 31,005
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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