AoeStats
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Black Forest

509389093Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 32m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khitans · Argentina
903
+15
🇺🇸 Varangians · United States
874
+16
🇹🇼 Franks · Taiwan
1000
-64
🇪🇸 Slavs · Spain
763
-11
Player eAPM Actions Feudal Castle Imperial Opening
22 713 12:06 20:05 — ⛏ Fast Castle
22 694 15:37 27:06 — ⚔ Fish Boom FC into Scouts
14 447 12:53 18:14 — ⛏ Fast Castle
13 414 16:04 29:56 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,800 9,227 1,900 950 21,877 26,795
7,315 5,366 1,835 825 15,341 18,421
7,975 6,068 675 230 14,948 17,363
6,795 4,400 1,010 825 13,030 15,306
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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