AoeStats
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Lombardia

509838465Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 41m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Varangians · Taiwan
1692
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1598
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1503
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1573
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🇨🇳 Georgians · China
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🇨🇳 Franks · China
1506
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Player eAPM Actions Feudal Castle Imperial Opening
55 2,286 13:42 17:34 35:53 ⚔ Drush FC into Scouts
40 1,670 8:33 18:49 33:31 ⚔ Scout Rush
39 1,601 9:38 22:13 35:54 ⚔ Scout Rush
38 1,585 11:44 17:56 31:04 ⛏ Fast Castle
36 1,489 10:00 14:22 33:26 ⛏ Fast Castle
34 1,408 11:26 21:31 31:56 ⛏ Fast Castle
28 1,167 11:17 16:27 36:22 ⛏ Fast Castle
25 1,026 9:03 21:21 27:02 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
24,395 16,681 13,635 2,730 57,441 60,587
21,450 13,101 10,325 1,500 46,376 50,571
24,645 10,548 7,995 970 44,158 53,193
15,725 16,306 8,090 3,680 43,801 53,038
21,310 10,595 5,050 2,315 39,270 51,062
16,825 10,165 6,085 2,530 35,605 44,487
13,050 12,124 7,055 2,450 34,679 39,275
14,635 6,793 7,120 2,570 31,118 32,841
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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