AoeStats
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Lombardia

509825922Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 5m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Burgundians · China
1562
+11
🇺🇸 Bulgarians · United States
1510
+13
🇳🇿 Chinese · New Zealand
1482
+14
🇲🇽 Varangians · Mexico
1346
+18
🇨🇳 Vietnamese · China
1487
-16
🇭🇰 Portuguese · Hong Kong SAR China
1435
-14
🇦🇷 Tatars · Argentina
1409
-13
🇮🇳 Sicilians · India
1395
-13
Player eAPM Actions Feudal Castle Imperial Opening
66 336 — — —
63 322 — — —
43 220 — — —
30 155 — — —
7 34 — — —
6 31 — — —
4 23 — — —
1 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,650 200 50 0 1,900 1,743
850 125 0 0 975 791
600 175 0 0 775 825
600 150 0 0 750 868
0 0 0 0 0 0
0 0 0 0 0 131
0 0 0 0 0 510
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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