AoeStats
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Arena

510351667Analyzed
3v3 RM · 16h ago on Sep 30, 2026· 57m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Khmer · Türkiye
1006
+34
🇳🇱 Romans · Netherlands
958
+16
🇧🇾 Turks · Belarus
941
+16
🇨🇳 Teutons · China
990
-17
🇦🇷 Sicilians · Argentina
946
-15
🇪🇸 Saxons · Spain
921
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 2,188 11:22 14:41 36:40 ⛏ Fast Castle
36 2,065 12:42 16:36 41:24 ⛏ Fast Castle
28 1,607 10:54 16:35 39:45 ⛏ Fast Castle
21 1,216 10:07 19:19 33:43 ⛏ Fast Castle
13 770 9:18 16:52 54:04 ⛏ Fast Castle
12 715 12:38 19:56 40:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,585 23,260 16,715 5,925 78,485 90,484
25,735 26,665 16,020 2,900 71,320 88,897
26,085 18,420 9,055 5,410 58,970 68,875
14,565 23,225 15,370 1,500 54,660 80,940
25,435 14,050 9,605 1,070 50,160 61,374
13,515 12,695 5,605 2,135 33,950 35,054
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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