AoeStats
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Lombardia

510246984Analyzed
4v4 RM · 13h ago on Sep 30, 2026· 37m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
54 2,020 10:55 15:24 33:57 ⛏ Fast Castle
47 1,733 10:28 21:22 — ⚔ Scout Rush
36 1,335 10:03 21:40 —
30 1,109 11:09 19:30 — ⛏ Fast Castle
28 1,037 11:00 18:52 — ⛏ Fast Castle
23 841 11:41 18:05 — ⛏ Fast Castle
18 680 12:33 19:31 — ⛏ Fast Castle
14 523 12:57 16:07 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,370 9,879 5,650 2,450 31,349 34,197
13,100 5,652 6,370 255 25,377 30,311
11,185 8,330 3,740 1,555 24,810 27,836
10,710 7,657 2,515 1,780 22,662 26,987
11,880 6,273 2,410 1,360 21,923 25,759
9,665 5,560 2,510 1,985 19,720 24,644
9,335 6,652 560 1,655 18,202 20,895
8,150 5,069 1,465 2,095 16,779 17,379
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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