AoeStats
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Nomad

510345196Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 19m 41s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Huns · Argentina
1451
+14
🇧🇷 Maya · Brazil
1444
+14
🇭🇺 Turks · Hungary
1438
+15
🇬🇧 Persians · United Kingdom
1420
+15
1468
-16
🇨🇳 Japanese · China
1423
-15
🇨🇳 Varangians · China
1390
-14
🇨🇳 Spanish · China
1360
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 960 13:24 — — ⚔ Fish Boom into M@A
44 864 15:39 — — ⛏ Fish Boom FC
39 758 16:44 — — ⛏ Fish Boom
37 726 12:24 15:38 — ⛏ Fish Boom FC
35 687 14:16 — — ⚔ Fish Boom into Archers
32 621 17:09 — — ⛏ Fish Boom
24 472 13:23 — — ⛏ Fish Boom FC
20 399 15:16 — — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
3,900 3,765 1,060 100 8,825 8,587
2,975 4,176 745 100 7,996 8,015
2,875 3,689 195 100 6,859 6,966
3,250 3,200 250 100 6,800 7,432
2,700 2,616 505 0 5,821 6,218
2,850 2,706 80 100 5,736 5,689
3,000 2,243 250 100 5,593 7,188
1,900 1,735 50 100 3,785 4,145
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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