AoeStats
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MegaRandom

509643281Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 34m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Vikings · Australia
1530
+13
🇲🇽 Varangians · Mexico
1502
+14
🇳🇿 Varangians · New Zealand
1482
+15
🇹🇼 Magyars · Taiwan
1391
+19
🇨🇱 Mongols · Chile
1528
-18
🇲🇴 Wei · Macao SAR China
1464
-15
🇦🇷 Aztecs · Argentina
1452
-15
🇬🇧 Vietnamese · United Kingdom
1407
-13
Player eAPM Actions Feudal Castle Imperial Opening
73 2,527 8:21 23:01 — ⚔ Scout Rush
71 2,480 9:30 23:16 — ⚔ Archer Rush
51 1,779 10:15 24:31 — ⚔ Scout Rush
50 1,745 10:01 24:19 — ⚔ Scout Rush
49 1,718 12:21 25:40 — ⚔ Drush into Scouts into Skirms
46 1,595 11:57 26:38 — ⚔ Archer Rush
40 1,376 9:01 29:02 — ⚔ Scout Rush
39 1,373 11:12 26:48 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,905 5,455 5,530 0 26,890 28,069
15,420 6,571 4,645 200 26,836 26,623
10,125 6,515 3,560 325 20,525 22,026
11,740 5,896 1,975 155 19,766 20,805
10,205 5,452 2,510 230 18,397 18,715
5,160 6,650 5,535 0 17,345 19,861
7,275 6,055 2,695 125 16,150 16,337
5,455 6,092 1,750 225 13,522 13,527
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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