AoeStats
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Nomad

509629791Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 37m 45s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Italians · China
1437
+17
🇨🇳 Persians · China
1407
+18
🇨🇳 Koreans · China
1380
+19
🇨🇳 Malians · China
1380
+19
🇧🇷 Varangians · Brazil
1517
-20
🇬🇧 Vietnamese · United Kingdom
1440
-18
🇯🇵 Britons · Japan
1434
-18
🇧🇷 Dravidians · Brazil
1416
-17
Player eAPM Actions Feudal Castle Imperial Opening
51 1,931 12:19 16:50 36:48 ⛏ Fish Boom FC
45 1,707 13:23 21:28 32:33 ⛏ Fish Boom into Galleys FC
40 1,521 12:19 16:10 — ⛏ Fish Boom FC
40 1,495 12:22 17:56 30:16 ⛏ Fish Boom FC
39 1,485 13:35 18:41 33:29 ⛏ Fish Boom FC
26 976 13:28 17:47 34:21 ⛏ Fish Boom FC
26 978 12:44 19:08 36:06 ⛏ Fish Boom into Fire Galleys FC
25 941 12:54 30:53 — ⛏ Fish Boom into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
17,540 10,785 6,220 1,115 35,660 41,803
10,325 16,215 7,600 1,410 35,550 37,632
16,405 10,584 5,510 2,320 34,819 40,522
10,525 14,765 3,885 1,220 30,395 31,827
8,350 13,283 5,645 1,500 28,778 31,482
13,100 8,352 3,595 2,405 27,452 29,916
13,690 9,530 3,080 1,050 27,350 28,745
7,175 10,380 3,495 200 21,250 27,094
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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