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Lombardia

509449652Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 53m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
55 2,963 8:24 21:25 33:50 ⚔ Scout Rush
53 2,838 10:26 14:41 39:09 ⛏ Fast Castle
50 2,693 8:56 19:02 38:34 ⚔ Scout Rush
49 2,641 9:17 18:40 37:15 ⚔ Scout Rush
48 2,559 13:41 16:58 33:12 ⛏ Fast Castle
47 2,517 10:47 14:59 33:04 ⛏ Fast Castle
36 1,919 10:01 21:45 36:01 ⚔ Scout Rush
31 1,691 10:58 15:32 35:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,235 21,931 23,045 2,055 94,266 98,106
40,700 18,486 17,445 1,420 78,051 79,779
26,325 20,766 20,640 2,000 69,731 75,173
31,915 23,284 12,360 2,150 69,709 71,927
24,630 25,154 14,555 3,150 67,489 73,917
30,400 13,087 16,140 4,850 64,477 74,270
28,690 15,711 15,070 2,350 61,821 63,677
25,555 14,724 12,220 2,330 54,829 55,451
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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