AoeStats
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MegaRandom

509192739Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 40m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Persians · United Kingdom
1412
+9
🇩🇪 Saxons · Germany
1353
+11
🇨🇿 Tatars · Czechia
1304
+13
🇨🇴 Mongols · Colombia
1277
-12
🇨🇴 Poles · Colombia
1245
-11
🇦🇷 Italians · Argentina
1209
-10
Player eAPM Actions Feudal Castle Imperial Opening
62 2,511 9:13 24:48 — ⚔ Scout Rush
51 2,077 8:48 22:33 37:15 ⚔ Scout Rush
44 1,767 10:31 14:59 — ⛏ Fast Castle
43 1,753 9:23 21:25 — ⚔ Archer Rush
32 1,289 9:02 20:36 — ⚔ Archer Rush
24 951 10:07 21:57 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,850 14,720 7,845 200 36,615 37,878
9,290 9,358 5,955 985 25,588 27,151
15,100 6,675 1,520 220 23,515 29,832
5,600 10,474 6,265 100 22,439 25,511
7,275 10,014 4,150 300 21,739 24,017
6,850 8,517 4,475 455 20,297 21,127
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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