AoeStats
← willrhyd

Pilgrims

508946915Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 42m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
1446
+14
1441
+14
🇦🇷 Spanish · Argentina
1351
+18
🇺🇸 Persians · United States
1341
+18
🇬🇧 Teutons · United Kingdom
1429
-17
🇬🇧 Danes · United Kingdom
1402
-16
🇲🇽 Franks · Mexico
1386
-16
🇪🇸 Italians · Spain
1369
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 1,764 11:06 16:04 27:03 ⛏ Fish Boom FC
41 1,710 10:43 22:49 33:18 ⛏ Fish Boom into Galleys FC
39 1,639 11:23 21:58 32:24 ⛏ Fish Boom into Fire Galleys FC
37 1,563 11:34 16:27 34:28 ⛏ Fish Boom FC
29 1,233 10:59 18:38 36:32 ⚔ Fish Boom into M@A
29 1,205 10:27 15:06 29:27 ⛏ Fast Castle
27 1,147 10:58 20:20 35:40 ⛏ Fish Boom FC
24 994 12:48 16:43 30:11 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
24,145 12,009 7,195 4,950 48,299 62,926
13,830 14,720 6,175 1,700 36,425 38,339
12,900 12,965 2,680 1,535 30,080 29,876
14,340 8,172 4,795 1,205 28,512 28,962
11,260 7,362 4,915 3,185 26,722 26,495
8,125 12,933 4,030 1,050 26,138 28,061
9,465 10,379 3,850 1,400 25,094 33,166
9,285 10,814 3,215 1,610 24,924 26,386
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.