AoeStats
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MegaRandom

508904483Analyzed
3v3 RM · 7d ago on Sep 24, 2026· 29m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Varangians · Argentina
1501
+9
🇬🇧 Persians · United Kingdom
1403
+13
🇪🇸 Poles · Spain
1378
+14
🇮🇳 Magyars · India
1411
-15
🇸🇪 Georgians · Sweden
1404
-14
🇩🇪 Khitans · Germany
1197
-7
Player eAPM Actions Feudal Castle Imperial Opening
76 2,230 10:15 23:00 — ⚔ Scout Rush
54 1,585 9:39 20:44 — ⚔ Scout Rush
46 1,354 10:31 21:52 — ⚔ Scout Rush
36 1,062 10:37 — — ⚔ M@A Rush
28 824 9:24 26:48 — ⚔ Towers FC
20 598 11:51 18:06 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,085 6,886 525 955 16,451 18,004
8,310 5,724 1,875 215 16,124 16,659
7,225 5,126 2,600 100 15,051 15,192
6,450 4,095 480 1,510 12,535 14,325
4,710 3,987 540 2,890 12,127 12,734
4,525 3,285 280 250 8,340 10,629
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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