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Lombardia

508673333Analyzed
3v3 RM · 8d ago on Sep 23, 2026· 40m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Khmer · Chile
1606
+11
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1533
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1352
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🇩🇪 Tatars · Germany
1529
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🇩🇪 Varangians · Germany
1477
-15
🇩🇪 Franks · Germany
1415
-13
Player eAPM Actions Feudal Castle Imperial Opening
61 2,455 11:52 18:51 38:58
54 2,208 9:13 14:34 33:23 ⛏ Fast Castle
52 2,096 11:10 15:46 33:31 ⛏ Fast Castle
48 1,935 7:27 20:42 37:37 ⚔ Scout Rush
46 1,872 11:37 15:33 27:47 ⛏ Fast Castle
30 1,219 8:01 18:42 35:00 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,370 16,664 11,505 2,585 56,124 61,338
18,445 19,275 8,255 1,600 47,575 54,150
14,840 14,404 9,130 2,815 41,189 45,521
14,925 14,686 9,505 1,010 40,126 45,467
18,295 10,185 2,970 2,170 33,620 42,163
15,375 9,892 7,320 980 33,567 36,981
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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