AoeStats
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Black Forest

508506502Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 48m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1366
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1339
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Player eAPM Actions Feudal Castle Imperial Opening
46 2,215 12:58 16:36 28:30 ⛏ Fast Castle
42 2,030 10:58 14:19 29:58 ⛏ Fast Castle
39 1,911 12:18 16:24 43:29 ⛏ Fast Castle
38 1,827 11:54 16:26 22:04 ◆ FC into Fast Imp
34 1,653 11:31 15:58 29:55 ⛏ Fast Castle
34 1,642 13:11 17:01 32:10 ⛏ Fast Castle
30 1,454 11:33 16:00 32:59 ⛏ Fast Castle
27 1,330 12:36 16:22 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,145 19,052 17,070 3,210 77,477 95,168
28,820 20,280 24,710 2,550 76,360 81,553
16,600 21,357 17,720 1,505 57,182 68,094
28,985 21,390 3,485 2,335 56,195 60,165
22,915 21,060 7,555 2,950 54,480 64,167
16,100 16,340 11,940 1,605 45,985 48,091
16,255 13,228 13,310 1,185 43,978 48,571
12,500 11,410 2,905 1,165 27,980 30,054
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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