AoeStats
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Nomad

510151405Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 32m 27s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Saxons · Taiwan
837
+13
🇹🇷 Bulgarians · Türkiye
831
+13
🇨🇱 Mapuche · Chile
782
+15
🇹🇼 Britons · Taiwan
748
+16
🇲🇽 Hindustanis · Mexico
914
-21
🇮🇹 Magyars · Italy
722
-13
🇧🇷 Italians · Brazil
696
-12
🇬🇭 Celts · Ghana
692
-11
Player eAPM Actions Feudal Castle Imperial Opening
37 1,214 13:27 — — ⚔ Fish Boom into Towers
26 835 13:38 22:17 — ⛏ Fish Boom into Galleys FC
20 655 12:45 19:12 — ⛏ Fast Castle
16 528 14:05 29:41 — ⛏ Fish Boom
14 450 16:35 22:27 — ⚔ Fish Boom FC into Scouts
12 396 13:32 — — ⚔ Scout Rush
9 277 15:43 — —
8 262 18:19 27:08 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,820 6,201 1,895 1,535 17,451 19,176
5,435 6,315 1,140 300 13,190 19,030
5,875 4,725 1,695 450 12,745 13,584
4,400 4,160 1,840 750 11,150 12,337
6,250 2,535 200 750 9,735 13,292
4,475 2,980 395 1,210 9,060 11,973
4,750 2,524 1,200 100 8,574 8,965
3,775 2,845 0 440 7,060 8,527
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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