AoeStats
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Baltic

510834255Analyzed
3v3 RM · 1d ago on Oct 2, 2026· 42m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Spanish · Netherlands
881
+15
🇳🇱 Bohemians · Netherlands
836
+17
🇪🇸 Danes · Spain
810
+18
🇹🇷 Koreans · Türkiye
935
-21
🇹🇷 Mongols · Türkiye
852
-16
🇹🇷 Lithuanians · Türkiye
774
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 1,726 11:05 19:47 32:56 ⚔ FC into Archers
30 1,294 12:09 20:10 29:05 ⛏ Fast Castle
17 717 11:32 20:24 26:57 ⛏ Fish Boom FC
15 627 10:35 20:38 28:50 ⛏ Fast Castle
15 639 10:13 19:28 32:07 ⛏ Fast Castle
10 439 15:28 23:00 33:04 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,585 17,366 9,055 2,160 45,166 49,938
18,160 9,085 5,260 1,400 33,905 46,848
10,525 12,225 7,930 2,495 33,175 39,440
14,620 10,370 6,000 1,400 32,390 41,995
10,375 11,245 7,000 2,800 31,420 44,766
12,625 5,985 5,635 1,740 25,985 34,876
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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