AoeStats
← lars.jak

Black Forest

510829794Analyzed
3v3 RM · 20h ago on Oct 2, 2026· 17m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Celts · Türkiye
884
+15
🇹🇼 Saxons · Taiwan
852
+16
🇨🇦 Magyars · Canada
843
+17
🇳🇱 Spanish · Netherlands
898
-17
🇳🇱 Bohemians · Netherlands
852
-16
🇪🇸 Armenians · Spain
825
-15
Player eAPM Actions Feudal Castle Imperial Opening
60 1,048 15:37 — —
27 480 13:04 — —
19 337 11:47 — — ⚔ M@A Rush
12 208 12:03 — —
11 199 12:54 — —
11 193 14:11 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,355 1,865 460 0 5,680 6,104
2,850 2,048 230 125 5,253 5,711
2,750 2,080 65 0 4,895 5,587
2,975 1,803 50 0 4,828 5,789
3,000 1,700 50 0 4,750 5,717
2,300 888 60 125 3,373 3,974
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.