AoeStats
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Arena

510024449Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 53m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Portuguese · Peru
1203
+15
🇵🇪 Lithuanians · Peru
1170
+16
🇲🇽 Danes · Mexico
1105
+19
🇨🇳 Bohemians · China
1192
-17
🇵🇹 Armenians · Portugal
1176
-17
🇲🇽 Portuguese · Mexico
1155
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 2,376 11:13 15:04 28:54 ⛏ Fast Castle
43 2,262 11:10 18:38 34:27 ⛏ Fast Castle
35 1,856 10:46 14:43 44:10 ⛏ Fast Castle
35 1,859 10:29 14:49 37:13 ⛏ Fast Castle
29 1,542 11:19 16:03 37:45 ⛏ Fast Castle
24 1,295 11:31 16:14 37:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,910 22,740 12,740 2,615 64,005 77,653
21,785 18,586 7,015 200 47,586 56,399
21,195 11,765 11,115 1,600 45,675 52,509
14,895 16,140 8,880 2,210 42,125 50,827
10,075 14,315 11,935 1,330 37,655 41,837
14,235 9,880 9,910 750 34,775 40,863
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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