AoeStats
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Arabia

509687837Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 34m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1342
+11
🇦🇷 Danes · Argentina
1266
+14
🇺🇾 Shu · Uruguay
1054
+22
🇪🇸 Khmer · Spain
1227
-16
🇪🇸 Ethiopians · Spain
1210
-16
🇲🇽 Magyars · Mexico
1201
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 1,783 9:13 23:22 — ⚔ Archer Rush
42 1,460 8:52 19:45 — ⚔ Scout Rush
41 1,399 9:16 30:45 — ⚔ Scouts into Skirms
37 1,273 10:14 23:59 — ⚔ Archer Rush
34 1,175 9:10 22:55 — ⚔ Archer Rush
27 923 10:13 15:34 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,460 5,589 4,970 200 22,219 24,865
6,475 8,602 5,230 225 20,532 22,292
10,050 6,781 2,900 300 20,031 20,847
7,465 7,360 3,705 200 18,730 21,471
7,035 5,921 4,235 200 17,391 18,147
7,505 5,474 1,120 125 14,224 16,744
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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