AoeStats
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Arena

510156439Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 41m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Turks · Netherlands
1233
+16
🇨🇳 Mongols · China
1228
+16
🇹🇷 Franks · Türkiye
1190
+18
🇵🇪 Japanese · Peru
1262
-18
🇳🇱 Varangians · Netherlands
1246
-17
🇸🇰 Poles · Slovakia
1202
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 2,074 10:39 14:23 30:31 ⛏ Fast Castle
48 1,997 10:35 14:53 28:46 ⛏ Fast Castle
40 1,671 10:22 14:12 25:01 ⛏ Fast Castle
30 1,245 10:14 15:27 30:10 ⛏ Fast Castle
23 941 11:02 14:37 29:54 ⛏ Fast Castle
21 874 9:50 17:46 27:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,745 19,690 12,480 3,625 59,540 64,729
30,370 12,878 6,540 2,200 51,988 59,024
17,495 13,440 7,425 1,840 40,200 41,625
18,365 10,365 9,385 1,530 39,645 45,331
17,875 8,880 7,700 2,300 36,755 40,735
11,945 11,998 8,855 750 33,548 39,581
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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