AoeStats
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Arabia

509332198Analyzed
2v2 RM · 8d ago on Sep 26, 2026· 45m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Ethiopians · United Kingdom
1147
+17
🇬🇧 Varangians · United Kingdom
1147
+17
🇨🇦 Japanese · Canada
1170
-17
🇫🇷 Bengalis · France
1166
-17
Player eAPM Actions Feudal Castle Imperial Opening
38 1,755 9:22 26:51 —
37 1,707 10:29 24:33 34:49 ⚔ Archer Rush
29 1,349 10:04 25:02 39:39 ⚔ Scout Rush
26 1,175 9:41 26:55 — ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
19,325 13,194 8,870 855 42,244 46,873
13,170 12,627 6,510 960 33,267 38,580
8,760 6,240 4,355 1,530 20,885 24,984
8,385 8,511 1,155 1,625 19,676 20,981
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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