AoeStats
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Black Forest

509705198Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 56m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Japanese · Germany
1020
+14
🇲🇽 Spanish · Mexico
1009
+15
🇬🇧 Celts · United Kingdom
1003
+15
🇩🇪 Ethiopians · Germany
972
+16
🇺🇸 Bohemians · United States
1045
-17
🇦🇷 Wei · Argentina
996
-16
🇺🇸 Spanish · United States
964
-14
🇺🇸 Danes · United States
930
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 2,462 12:32 21:14 29:39 ⛏ Fast Castle
34 1,892 11:12 18:11 27:06 ⛏ Fast Castle
28 1,588 13:25 20:42 38:58 ⛏ Fast Castle
27 1,517 12:37 16:22 31:22 ⛏ Fast Castle
23 1,289 14:16 20:41 35:09 ⛏ Fast Castle
18 985 13:57 20:44 31:58 ⛏ Fast Castle
18 1,000 11:25 20:16 32:03 ⛏ Fast Castle
16 884 14:31 19:33 33:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,385 37,980 26,535 1,650 104,550 127,472
32,605 33,619 14,985 2,430 83,639 100,696
28,965 21,148 20,075 1,960 72,148 76,088
21,295 24,689 14,965 1,090 62,039 96,790
22,725 23,465 10,025 3,290 59,505 60,805
20,130 21,114 13,415 3,000 57,659 78,080
17,195 18,600 11,700 3,190 50,685 96,559
22,110 8,946 7,395 2,350 40,801 56,334
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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