AoeStats
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Arena

508685395Analyzed
3v3 RM · 8d ago on Sep 23, 2026· 53m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Teutons · Czechia
867
+12
🇨🇿 Turks · Czechia
867
+12
🇨🇿 Britons · Czechia
854
+13
🇷🇺 Varangians · Russia
810
-13
🇹🇷 Turks · Türkiye
788
-13
🇹🇷 Bohemians · Türkiye
747
-11
Player eAPM Actions Feudal Castle Imperial Opening
27 1,451 11:18 17:44 44:18 ⛏ Fast Castle
26 1,420 10:03 17:11 35:05 ⛏ Fast Castle
25 1,324 9:50 19:21 32:13 ⛏ Fast Castle
17 921 13:12 17:02 30:08 ⛏ Fast Castle
17 932 12:42 17:45 31:21 ⛏ Fast Castle
15 805 11:14 22:15 37:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,580 16,705 15,725 1,485 58,495 71,072
17,880 18,235 9,640 2,360 48,115 63,257
15,530 17,825 9,200 1,500 44,055 53,272
16,535 12,325 11,780 2,700 43,340 57,849
15,220 9,975 9,060 2,925 37,180 49,546
15,885 8,690 6,280 1,400 32,255 39,140
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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