AoeStats
← Sir_Brouzi

MegaRandom

508672875Analyzed
3v3 RM · 7d ago on Sep 23, 2026· 21m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Britons · Mexico
1177
+15
🇫🇷 Persians · France
1143
+16
🇦🇷 Mongols · Argentina
1124
+17
🇫🇷 Varangians · France
1193
-17
🇫🇷 Aztecs · France
1171
-17
🇫🇷 Franks · France
1096
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 710 11:09 — — ⚔ Archer Rush
28 580 11:08 17:06 — ⛏ Fast Castle
23 493 11:53 20:36 — ⚔ Scout Rush
21 436 9:43 — — ⚔ Archer Rush
21 437 11:59 — —
17 349 11:29 19:18 —

Resources

Player Food Wood Gold Stone Spent Collected
4,235 3,631 600 200 8,666 8,793
4,685 2,838 400 0 7,923 8,388
3,530 3,000 1,020 135 7,685 8,006
4,140 3,227 250 0 7,617 8,697
2,820 2,994 815 0 6,629 7,050
2,675 2,272 640 660 6,247 6,995
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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