AoeStats
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Oasis

508031389Analyzed
2v2 RM · 11d ago on Sep 20, 2026· 38m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Bulgarians · Brazil
966
+14
🇧🇷 Magyars · Brazil
953
+15
🇺🇸 Mongols · United States
933
-15
🇪🇸 Britons · Spain
915
-40
Player eAPM Actions Feudal Castle Imperial Opening
47 1,805 9:35 21:26 — ⚔ Scouts into Archers
20 759 12:18 18:43 — ⛏ Fast Castle
19 726 9:45 33:55 — ⚔ Skirmisher Rush
17 660 9:44 28:13 —

Resources

Player Food Wood Gold Stone Spent Collected
11,655 8,686 4,035 850 25,226 33,603
11,245 8,459 2,030 750 22,484 23,838
6,445 6,820 750 2,325 16,340 18,214
7,840 5,227 1,155 875 15,097 16,283
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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