AoeStats
← El chamo pirámide

Pilgrims

510172943Analyzed
4v4 RM · 19h ago on Sep 29, 2026· 39m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇪 Bengalis · Venezuela
1060
+15
🇫🇷 Cumans · France
1057
+16
🇨🇦 Dravidians · Canada
1026
+17
🇲🇽 Vikings · Mexico
1022
+17
🇷🇴 Malians · Romania
1074
-17
🇪🇸 Persians · Spain
1068
-17
🇩🇪 Saxons · Germany
1037
-16
🇺🇸 Spanish · United States
1010
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 1,543 12:56 19:54 — ⛏ Fish Boom into Fire Galleys into Galleys FC
34 1,342 10:58 16:30 32:49 ⛏ Fast Castle
30 1,173 12:32 16:56 30:28 ⛏ Fish Boom FC
28 1,100 12:50 23:29 — ⛏ Fish Boom FC
24 943 10:32 20:55 31:33 ⛏ Fish Boom into Galleys
20 788 12:19 19:32 — ⛏ Fish Boom into Fire Galleys into Galleys FC
19 731 13:10 19:42 32:24 ⛏ Fish Boom into Fire Galleys into Galleys FC
19 759 11:07 22:45 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,250 18,490 4,255 2,495 42,490 48,158
12,840 13,765 5,745 1,780 34,130 36,932
13,060 14,890 4,425 1,375 33,750 35,678
10,490 14,580 7,625 950 33,645 34,742
11,370 8,030 5,325 2,390 27,115 30,919
10,770 8,750 5,465 300 25,285 26,055
7,050 10,890 1,460 1,895 21,295 23,653
8,585 7,495 1,785 1,175 19,040 20,836
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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