AoeStats
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African Clearing

510485989Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 44m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Jurchens · China
1358
+16
🇳🇨 Koreans · New Caledonia
1352
+16
🇮🇹 Khmer · Italy
1292
+19
🇨🇳 Franks · China
1260
+21
🇲🇽 Wei · Mexico
1400
-19
🇲🇽 Magyars · Mexico
1378
-19
🇺🇸 Varangians · United States
1326
-17
🇲🇽 Huns · Mexico
1323
-17
Player eAPM Actions Feudal Castle Imperial Opening
54 2,394 11:43 22:25 — ⚔ Scout Rush
44 1,951 12:53 29:36 — ⚔ Archers into Towers
42 1,874 11:52 34:30 — ⚔ Scout Rush
40 1,778 11:46 32:08 — ⚔ Scout Rush
40 1,796 13:57 19:00 42:53 ⛏ Fast Castle
40 1,800 13:31 29:24 — ⚔ Fish Boom into Scouts into Towers
28 1,261 15:37 — — ⚔ M@A into Scouts into Fish Boom
21 953 14:46 17:45 40:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,725 9,809 15,990 1,350 59,874 59,886
20,225 12,845 9,620 2,520 45,210 47,805
12,110 20,873 8,320 1,905 43,208 44,968
21,150 11,162 3,890 1,050 37,252 38,407
13,630 9,100 990 210 23,930 25,002
8,055 7,849 2,885 2,580 21,369 20,904
6,165 7,465 1,835 900 16,365 16,697
9,485 5,558 320 530 15,893 17,854
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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