AoeStats
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Arena

508847310Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 49m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Bengalis · Taiwan
1507
+12
🇨🇳 Malians · China
1493
+12
🇭🇰 Saxons · Hong Kong SAR China
1449
+14
🇨🇳 Persians · China
1421
+15
🇪🇸 Dravidians · Spain
1544
-18
🇪🇸 Teutons · Spain
1379
-12
1363
-12
🇬🇧 Saxons · United Kingdom
1356
-11
Player eAPM Actions Feudal Castle Imperial Opening
64 3,175 10:16 13:59 37:37 ⛏ Fast Castle
50 2,493 11:10 15:25 27:23 ⛏ Fast Castle
41 2,060 9:19 24:40 28:59 ◆ FC into Fast Imp
38 1,894 10:09 15:18 36:37 ⛏ Fast Castle
37 1,838 8:45 24:08 31:33 ⚔ Towers FC into Fast Imp
33 1,668 10:17 13:51 27:47 ⛏ Fast Castle
27 1,338 11:19 15:41 30:42 ⛏ Fast Castle
21 1,034 9:43 14:43 34:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,910 18,593 25,400 4,300 104,203 108,536
37,785 25,340 16,175 2,265 81,565 85,735
23,430 20,195 17,190 1,730 62,545 66,324
21,010 17,660 18,315 2,740 59,725 66,845
23,630 13,935 12,310 3,550 53,425 69,004
16,945 18,803 11,410 3,945 51,103 53,617
20,035 9,349 10,280 2,330 41,994 45,549
10,025 8,155 7,450 1,650 27,280 32,556
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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