AoeStats
← Masturbinho_69

African Clearing

510367479Analyzed
2v2 RM · 14h ago on Sep 30, 2026· 68m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Varangians · Poland
968
+13
🇵🇱 Persians · Poland
923
+15
🇩🇪 Bulgarians · Germany
907
-14
🇩🇪 Magyars · Germany
903
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 1,851 15:45 30:57 46:49 ⚔ Drush into Skirms
23 1,547 14:40 29:38 48:45 ⚔ Scouts into Archers
21 1,410 17:39 23:53 57:39
18 1,215 14:03 27:13 54:14 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,935 15,285 18,945 3,750 70,915 76,082
24,800 27,250 14,820 1,050 67,920 72,550
25,500 22,333 6,805 3,200 57,838 62,014
19,455 21,125 12,780 1,050 54,410 75,185
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.