AoeStats
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Baltic

510741965Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 40m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
60 2,417 9:41 19:12 34:04 ◆ Galleys FC
52 2,123 8:42 21:19 37:42 ⚔ Scout Rush
38 1,539 9:16 18:00 33:16 ⚔ Scout Rush
36 1,473 9:34 17:54 32:02 ⛏ Fish Boom FC
33 1,340 11:19 15:53 36:48 ⛏ Fish Boom FC
26 1,040 12:14 19:24 — ⛏ Fish Boom FC
25 1,024 12:07 18:02 29:37 ⛏ Fish Boom FC into Fire Galleys
20 820 11:53 15:24 31:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,900 12,765 8,305 1,050 39,020 46,428
19,835 9,155 6,560 1,500 37,050 41,571
14,580 14,582 5,055 1,790 36,007 45,110
17,015 9,700 7,920 950 35,585 41,703
12,820 12,722 7,275 1,600 34,417 40,484
13,375 12,305 4,350 1,800 31,830 34,062
11,780 10,211 5,410 1,890 29,291 31,597
12,445 9,923 3,335 2,395 28,098 28,716
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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