AoeStats
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Fortress

509707239Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 47m 13s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Danes · Argentina
1101
+16
🇦🇷 Malians · Argentina
1096
+17
🇦🇷 Persians · Argentina
1093
+17
🇨🇷 Lithuanians · Costa Rica
1172
-20
🇳🇱 Saracens · Netherlands
1106
-16
🇩🇪 Hindustanis · Germany
1048
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 1,832 7:34 12:21 28:45 ⛏ Fast Castle
28 1,323 6:13 12:58 28:09 ⛏ Fast Castle
26 1,213 8:07 12:50 26:11 ⛏ Fast Castle
26 1,246 7:22 11:46 26:55 ⛏ Fast Castle
21 971 8:24 12:10 35:07 ⚔ FC into Archers
17 808 7:16 11:26 29:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,505 15,075 15,770 2,570 74,920 81,022
31,370 17,340 19,850 2,555 71,115 83,249
25,990 16,880 16,335 3,725 62,930 63,563
27,775 13,810 15,930 2,545 60,060 65,242
23,590 14,560 12,300 3,830 54,280 61,545
13,800 11,555 11,930 1,860 39,145 48,055
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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