AoeStats
← Rey William

MegaRandom

509694704Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 50m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Malians · Argentina
1065
+17
🇦🇷 Persians · Argentina
1062
+17
🇺🇸 Varangians · United States
1086
-17
🇺🇸 Japanese · United States
1076
-17
Player eAPM Actions Feudal Castle Imperial Opening
31 1,553 12:14 18:16 29:39 ⛏ Fast Castle
27 1,338 13:26 17:38 30:53 ⛏ Fast Castle
20 1,005 11:44 17:39 31:36 ⛏ Fish Boom FC
10 493 13:47 21:28 39:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,685 22,009 12,040 2,900 56,634 59,017
23,225 12,080 14,050 3,045 52,400 72,831
20,105 11,318 13,205 3,685 48,313 58,529
15,720 17,760 6,395 2,255 42,130 44,879
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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