AoeStats
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Arena

509153892Analyzed
4v4 RM · 8d ago on Sep 25, 2026· 38m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1145
+12
🇬🇧 Saxons · United Kingdom
1096
+14
🇺🇸 Portuguese · United States
1063
+16
🇵🇪 Spanish · Peru
1061
+16
🇹🇼 Byzantines · Taiwan
1097
-16
🇦🇷 Spanish · Argentina
1057
-14
🇹🇼 Malians · Taiwan
1049
-14
🇹🇼 Persians · Taiwan
1047
-14
Player eAPM Actions Feudal Castle Imperial Opening
55 2,141 10:02 18:07 30:37 ⛏ Fast Castle
37 1,426 11:36 16:01 23:56 ⛏ Fast Castle
25 967 10:34 15:34 32:54 ⛏ Fast Castle
25 985 10:06 17:10 — ⛏ Fast Castle
24 941 11:07 16:12 29:50 ⛏ Fast Castle
21 818 10:43 14:41 30:08 ⛏ Fast Castle
18 718 11:46 15:46 30:10 ⛏ Fast Castle
16 628 12:00 16:51 27:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,995 13,700 7,295 2,800 38,790 42,494
12,980 14,075 8,935 2,350 38,340 50,352
15,695 9,775 7,520 2,900 35,890 38,926
15,800 10,690 6,360 1,640 34,490 39,838
11,535 8,403 5,010 305 25,253 28,924
11,420 7,340 3,965 1,400 24,125 26,117
10,500 6,525 4,360 1,405 22,790 28,151
7,030 5,395 2,655 1,600 16,680 20,201
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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