AoeStats
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Lombardia

510137314Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 24m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Varangians · Brazil
1623
+15
1523
+19
🇨🇳 Persians · China
1490
+20
1485
+20
🇦🇺 Huns · Australia
1598
-19
🇭🇰 Persians · Hong Kong SAR China
1592
-19
🇸🇮 Franks · Slovenia
1587
-19
🇨🇳 Britons · China
1560
-17
Player eAPM Actions Feudal Castle Imperial Opening
53 1,296 10:33 19:36 — ⛏ Fast Castle
50 1,243 11:50 15:27 — ⚔ FC into Archers
48 1,195 10:36 14:32 — ⛏ Fast Castle
40 999 11:31 15:32 — ⛏ Fast Castle
39 956 10:50 15:02 — ⛏ Fast Castle
34 847 10:15 13:44 — ⛏ Fast Castle
33 814 10:16 14:18 — ⛏ Fast Castle
21 512 11:36 15:20 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,225 6,258 250 420 16,153 17,788
7,125 6,577 350 400 14,452 15,488
6,400 5,845 950 525 13,720 13,675
6,825 5,838 250 645 13,558 14,196
5,725 4,554 2,155 650 13,084 13,202
6,025 5,493 805 300 12,623 14,503
6,325 5,338 250 455 12,368 13,807
5,950 4,851 250 900 11,951 13,367
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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