AoeStats
← Darkrio

Black Forest

509120685Analyzed
3v3 RM · 8d ago on Sep 25, 2026· 57m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇩 Danes · Indonesia
613
+15
🇪🇸 Franks · Spain
610
+15
🇳🇱 Teutons · Netherlands
523
+17
🇨🇿 Romans · Czechia
593
-16
🇬🇧 Portuguese · United Kingdom
582
-16
🇨🇿 Bohemians · Czechia
560
-15
Player eAPM Actions Feudal Castle Imperial Opening
21 1,217 12:34 22:55 37:28 ⛏ Fast Castle
19 1,109 14:12 21:37 34:03 ⛏ Fast Castle
19 1,091 12:14 22:55 34:55 ⛏ Fast Castle
16 930 13:52 23:27 38:57 ⛏ Fast Castle
15 881 15:28 21:26 34:36 ⛏ Fast Castle
12 667 13:51 25:45 38:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,300 19,336 21,765 3,215 68,616 79,025
25,035 20,210 17,500 1,700 64,445 82,176
9,575 30,265 19,540 2,700 62,080 83,405
28,740 17,985 11,795 2,900 61,420 78,578
22,405 16,045 8,805 4,445 51,700 68,109
18,750 11,091 11,290 2,060 43,191 53,504
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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